Tuesday, 29 May 2012

A viper's den of thieving gangsters

In chapter 6 we perform a little manoeuvre I remember from Twilight Princess: I climb in the hideout high up and walk across the wooden joists to surprise the guard. Successfully avoiding an early alarm, I can search the whole place for a secret meeting room, which I find by using the focused search function.


Once inside the room we despatch the leader's henchmen. Then we get so confident we find ourselves in a trap and end up in some underground cells.


Working our way back up, we find there are hundreds of monsters locked up here, ready to unleash on the city. Once released, the remnants of the Don's Mafia would rob everyone's houses. Quite what invulnerability they had to the monsters is never really explained, making this a hair-brained idea that might make them a fiver before they are all gobbled up.


Eventually we return to the room of traps and confront the leader of the gang. He gives us little resistance - probably because we've levelled up a couple of times on the way back up the stairs. Grabbing the medicine from where he points, we head back to the tavern to save the little boy. Now all I hear is how much the little boy wants to be like me when he grows up.

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