Wednesday, 23 May 2012
Taverntastic
When we arrive in the city we make the local tavern (belonging to Ariel) our main base. It gives us a chance to hear a little of the history of the city and to catch up with the team and buy some new weaponry. Since the starting weaponry is poor, it's a good job there's a merchant in the tavern to improve our attack.
Syrenne gets drunk and has a foul mouth. That's pretty much why I play this game late at night. The others in my party all have their own failings. One's no good at chatting people up, another wants to be left alone, and yet another ponders other-worldly things.
Chapter 3 is a bit of a getting-to-know-you chapter, because we'll come back here again shortly to sort out the problem of a very ill boy in one of the guest bedrooms. We head out into the big, Professor Layton-esque city.
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I don't think I've ever bought anything from the tavern merchant. She only seems to have stuff that I found out and about anyway.
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