Tuesday, 7 August 2012

It's like being inside a Rubik's Cube.

Chapter 22 is eventful. Lots to do - get up, swear allegiance to the Earl, make sure the public knows we're the saviours of radio one the entire kingdom, have an all-night party, visit the castle, discover the entire island can move by itself, discover secret passages, go to prison as a visitor, find the locking mechanism that keeps the island from moving.

It's the latter part that is the most fun.

Being told about the secret staircase means I can travel deeper than the prison and find a mysterious portal that leads to some kind of other dimension - which in actuality is about half a mile to the left of the castle.

Once inside, there is a Rubik's Cube-like structure with doors and stairs high above us and along the walls, but only by standing on a central platform can the entire structure turn and become accessible.

How my eyes deceived me when the room started turning - like one of those standing cinema experiences. I felt I was falling - but it didn't work for me the next three times I tried it.

Every time a new door becomes accessible, I needed to go through it and attack a shadowy creature that would become solid when I used the gathering. There were servants that were there to make sure I couldn't reach him, and each had different abilities - archers, poisoning the floor, attacking with swords, that sort of thing.

Eventually I reach a summoning floor and decide to level up Mirania - make her catch up the ten levels she missed by not being included in our big battles - and from now on she'll be uncatchable, levelling up before anyone else.

Finally I reach a strange possessing snake, taking control of my party and forcing me to fight them at the same time as the snake - but I can't seem to damage the snake. After a good ten minutes of not-sure-what's-going-on fighting, he withers and dies, leaving me with a hexagonal stone to stand on. Activating the gathering makes the floor power up and the island - the castle and the town - sets sail for a collision with the Gurak on the other side of the ocean.


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