It's the latter part that is the most fun.
Being told about the secret staircase means I can travel deeper than the prison and find a mysterious portal that leads to some kind of other dimension - which in actuality is about half a mile to the left of the castle.
Once inside, there is a Rubik's Cube-like structure with doors and stairs high above us and along the walls, but only by standing on a central platform can the entire structure turn and become accessible.
How my eyes deceived me when the room started turning - like one of those standing cinema experiences. I felt I was falling - but it didn't work for me the next three times I tried it.
Every time a new door becomes accessible, I needed to go through it and attack a shadowy creature that would become solid when I used the gathering. There were servants that were there to make sure I couldn't reach him, and each had different abilities - archers, poisoning the floor, attacking with swords, that sort of thing.
Eventually I reach a summoning floor and decide to level up Mirania - make her catch up the ten levels she missed by not being included in our big battles - and from now on she'll be uncatchable, levelling up before anyone else.
Finally I reach a strange possessing snake, taking control of my party and forcing me to fight them at the same time as the snake - but I can't seem to damage the snake. After a good ten minutes of not-sure-what's-going-on fighting, he withers and dies, leaving me with a hexagonal stone to stand on. Activating the gathering makes the floor power up and the island - the castle and the town - sets sail for a collision with the Gurak on the other side of the ocean.
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