Chapter 11 opens with Dagran, Calista and I boarding one of the enemy ships. In what is an enjoyable Splinter Cell-type assault on the soldiers without alerting the reinforcements, I manage to tackle three troops in defensive positions without sounding the alarm.
Things all goes horribly wrong when I try to sort out the cannon operators using the crossbow as a lure and waiting for the question mark and the ALONE symbol to appear above their heads. Somehow, everyone comes to investigate my first attack and I'm faced with a three-sided attack.
Using The Gathering again, I manage to see them off. However, I now have no idea which way I am supposed to go. Fortunately, my companions always know where we need to head as they are standing, backs to the walls and swords gripped tightly in front of them.
I recover the rest of my captured band - yes, we were on the same ship all along! I find keys, open locks and explore large rooms with spiders. Ugh! Apparently, according to one website I viewed, spiders are an essential element in a JRPG.
Finding the captain's room, the captain laughs at us before being devoured by his own monster. I don't know whether he saw that coming or not, but we have a spinning, poison-spine-hurling armoured crab to deal with. It seriously ruins the pillars in the cabin, and unlike in Zelda, they don't contain hearts.
Finding cover, and using ARMOUR BREAK I am able to defeat the crab. It's a good moment to point out that there are red symbols on the floor of rooms with major battles that allow me to summon more baddies to bring the levels of my team mates up. Very handy, particularly if, like Mirania, they're ten levels behind.
Soon we discover the boat is broken and needs to be repaired near an island that also contains interesting stories of their own for my band. Zangurak will have to wait until we've fixed the vessel up.
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